From Software Informer
"Timeshift" redirects here. For the recording process, see Timeshifting. For the television timeshift channels, see Timeshift channel.
| TimeShift
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| Developer(s) | Saber Interactive
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| Publisher(s) | Sierra Entertainment
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| Composer(s) | Becky Kneubuhl Gabriel Mann
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| Engine | Saber3D Engine, Havok 4.5 for the physics
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| Native resolution | 720p
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| Platform(s) | PC, PlayStation 3, Xbox 360
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| Release date(s) | Xbox 360, Microsoft Windows October 30, 2007 PlayStation 3 November 19, 2007
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| Genre(s) | First-person shooter
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| Mode(s) | Single-player, multiplayer
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| Rating(s) | BBFC: 18 ESRB: M OFLC: MA15+ PEGI: 18+
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| Media | Blu-ray Disc, DVD
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| System requirements | PC
- Windows 2000/XP/Vista
- 2 GHz processor (2.5 GHz recommended)
- 1 GB RAM
- 128 MB video card with pixel shader 2.0b support (3.0 or 4.0 recommended, whichever is applicable)
- Sound card
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| Input methods | Keyboard and mouse, gamepad
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TimeShift is a sci-fi first-person shooter developed by Saber Interactive and published by Sierra Entertainment for PC, Xbox 360 and PlayStation 3. It was developed using the Saber 3D engine, v.S-3 and Havok.[1] On August 31, 2007 a demo of TimeShift was released on Xbox Live Marketplace. Following this, a PlayStation 3 demo was released onto the PlayStation Store on November 1, 2007. The game was released on Xbox 360 and Windows on October 30, 2007 in North America; November 1, 2007 in Australia; and November 2, 2007 in Europe.
Scientists from the near future have begun work on creating a viable time machine. The project results in the creation of two devices, the Alpha Suit, a less advanced prototype jump suit, and the Beta Suit, a more advanced, so-called military grade model with features the Alpha Suit lacks such as combat-related timeshifting abilities and an integrated artificial intelligence to prevent the creation of temporal paradoxes.
The director of the project, Dr. Aiden Krone, takes the Alpha Suit and travels into the past. Once there he alters the timeline, placing himself as the ruler of the Krone Magistrate that controls a dystopic world.
The protagonist, a fellow scientist whose name is never spoken (never mentioned in the game or manual), then takes the Beta Suit and follows Dr. Krone back to the year 1939 (in an alternate timestream) to a place called Alpha District. He then proceeds to assist the Occupant Rebellion against Dr. Krone.
He is confronted eventually by Krone in giant war-machine which nearly destroys the Occupant Rebellion, but succeeds in destroying it. As an incapacitated Krone emerges from the wreckage, the protagonist walks up to him and kills him. He is thanked by the Occupant commander and returns to the beginning of the game to save his girlfriend who had been killed by the explosion Krone had caused. He shuts down the bomb and walks up to his girlfriend, who begins to wake up and reaches out to him but does not know who he is. As he begins to remove his mask the AI in the suit cries out the alert that a paradox is imminent, and transports her away.
[edit] Gameplay
The key feature of TimeShift is the player's ability to control time: slowing, stopping or even rewinding time more or less at will. This allows a player to stop time to dodge an incoming projectile or steal an enemy's weapon. Specific time-related puzzles also require these abilities. The player's abilities also affect the color of their environment in such that slowing time produces a blueshift, rewinding it produces a yellow haze, and stopping time creates a white filter "haze".
[edit] Development
The game was originally going to be published by Atari, but publishing rights switched to Sierra on April 20, 2006. On August 31, 2006, TimeShift was delayed for a second time.
Because the game had been delayed several times and was not mentioned very much in gaming news, the press thought that the project had been abandoned. However, on April 10, 2007, Vivendi Games announced that they were giving TimeShift a complete overhaul and were fixing many bugs.[2] The most striking difference is the change in visual style, after claims that the original look "couldn't compete in the post Unreal Engine 3 world" and that the original steampunk style "didn't resonate with people".[3]
One of a number of changes is that Michael Swift, the game's original protagonist, will not be appearing in the game. After the retooling of the game, Saber introduced "the suit" as the time control device, making the protagonist anonymous. Saber said that this change was to let the player imagine that "you are the protagonist".
Initially, TimeShift was announced for Windows and Xbox 360, but at the 2007 SCEA Gamer's Day, it was announced that the game would also be appearing on the PlayStation 3. All iterations of the revamped game came out on time or early, on all platforms, world-wide in holiday 2007.[4]
A single-player demo of the revamped game for Windows was released on October 11, 2007. The demo contains one level and four weapons from the full game. An Xbox 360 demo was also released on Xbox Live. A demo for the PlayStation 3 was released on November 1, 2007.
On November 9, 2007, IGN announced a multiplayer demo scheduled to be released on November 14, 2007 on Xbox Live Marketplace. It has been released. The multiplayer demo for PlayStation 3 was released on December 6, 2007. Both of these demos and the single player were combined at that time. Thus the demo runs in both single and multiplayer.
[edit] Reception
The game received moderate reviews. Some have noted that the time in development, the number of changes of platform and the plot changes beyond the developer's control contributed to an uneven experience. Most had strong accolades for the technology, the consistently high frame-rates on consoles and average (at the time) PCs, the physics, the depth of multiplayer choices and abilities and the consistent play on multiple platforms.
| Reviewer
| Score
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| GamePro
| 3.75/5.0
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| GameSpot
| 6.5/10[5]
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| GameTrailers
| 8.2/10[6]
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| PC PowerPlay
| 6/10
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| Game Informer
| 7.75/10
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| IGN
| 7.6/10
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| IGN AU
| 8.5/10[7]
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| Team Xbox
| 7.9/10
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| X-Play
| 2/5
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[edit] Interviews
John JCal Callaham of FiringSquad interviewed Matthew Karch (CEO at Saber Interactive) on November 21, 2007.[8]
Philip Kollar of 1UP.com interviewed Matthew Karch (CEO at Saber Interactive) on April 14,2008.[9]
[edit] References
- ↑ "Havok - Titles". havok.com. http://www.havok.com/content/blogcategory/29/73/. Retrieved on 2007-11-28.
- ↑ Miller, Greg (2007-04-10). "IGN: TimeShift Preview, TimeShift Eyes-on". IGN AU. http://pc.ign.com/articles/779/779361p1.html. Retrieved on 2008-01-22.
- ↑ Shea, Cam (2007-05-25). "IGN: TimeShift Reborn: Competing in the Post-Unreal Engine 3 World". IGN. http://pc.ign.com/articles/791/791877p1.html. Retrieved on 2008-01-22.
- ↑ Haynes, Jeff (2007-05-17). "IGN: TimeShift Preview, TimeShift First Look". IGN. http://ps3.ign.com/articles/789/789228p1.html. Retrieved on 2008-01-22.
- ↑ "TimeShift for Xbox 360 Review". GameSpot. 2007-11-02. http://uk.gamespot.com/xbox360/action/timeshift/review.html. Retrieved on 2008-05-22.
- ↑ "Gametrailers.com - TimeShift - Review". GameTrailers.com. 2007-11-01. http://www.gametrailers.com/player/27369.html. Retrieved on 2008-01-22.
- ↑ Shea, Cam (2007-10-24). "IGN: TimeShift AU Review". IGN AU. http://xbox360.ign.com/articles/830/830068p1.html. Retrieved on 2008-01-22.
- ↑ Callaham, John JCal (2007-11-21). "Timeshift Post Mortem Interview". FiringSquad. http://firingsquad.com/news/newsarticle.asp?searchid=18419. Retrieved on 2007-11-26.
- ↑ Kollar, Philip (2008-04-14). "Saber CEO Matthew Karch talks storytelling, how his company is run, and their next project.". 1Up.com. http://www.1up.com/do/newsStory?cId=3167366. Retrieved on 2008-12-02.
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